Ok, a clumsy heading – trying to be too clever! We came within an inch of a total party kill last night with the final encounter with the last hag to rescue Siandabhair (Sonjaveer – it’s a Gaelic thing!). In the end a timely joker, a well-thrown water sack and a Dwarven axe saved the day despite the mystic rolling psychic fatigue before everything started by casting Darksight. Darksight for goodness sake, and she didn’t even need it!
For a change I might even have let the TPK happen as this will almost certainly have been our last excursion with the DW rules. I’ll be posting the adventure log in Tales from Karickbridge in the course of the next few days/weeks, then it’ll be a question of waiting for the next constellation of a bad weather day with player availability before we give Tomb of Terrors a visit. I thought that it would be a good idea to try a dry run with the pregen’d characters before we finalise the Skills and Edges that the PCs need.