Elowyn, a DW Mystic

So here’s the other half of the duo, Elowyn, a human Mystic, run by my daughter. Being a character with Arcane Background, I found it necessary to first work out what SW Mystics might look like. For the character background you can check out Elowyn’s twin brother Elathan. Our version of the DW home setting Legend is quite low fantasy and the public use of magic could be quite hazardous, certainly in the more civilised parts of Albion. The kids are great fans of the BBC series Merlin and this twist seemed to fit in with the atmosphere of my personal take on Legend.

As I mentioned when describing  Elathan, I gave the twins the advantage that when fighting side by side they didn’t have to split their defence between multiple opponents, with the rationale that they grew up fighting on the practice grounds together. In SW terms this translates as being impervious to the gang-up bonus if they’re fighting together (Wall of Steel).

For all the character conversions I’m using ValhallaGH and Planecreek’s suggestions from the PEGINC forum.<

DW Stats (Rank: 4) SW Equivalent
Str: 11
Ref: 14
Int: 11
Psy: 14
Looks: 13
Str: d6
Agility: d6
Smarts: d6
Spirit: d8
Vigor: d6
Attack: 12
Defence: 7
Evasion: 4
Stealth: 15
Perception: 9
Mag. Def.: 8
Fighting: d6
Parry: 5
see Agility
Stealth: d8
Notice: d6
see Spirit
Skills & Abilities
Premonition
ESP
Spell Mastery
Notice / Danger Sense
Notice / Danger Sense
Spell Mastery*

Further Skills:

Arcane Background: Mystic* d8, Shooting d4, Healing d6, Knowledge (herbs) d4, Persuasion d6, Riding d4, Survival d4, Psychic Tracking* d6

Hindrances and Edges:

My daughter decided that the Curious and ‘Heroic’ hindrance best describe Elowyn’s character, with the ‘Heroic’ being ameliorated to the minor ‘Kind Hearted’, whereby she can’t say no to people in need (but doesn’t necessarily leap into the breach). Edges: Arcane Background:Mystic, Healer, Wall of Steel (with Elathan).

Powers:

I still haven’t worked out how many initial powers I should give characters with AB: Mystic. One of the crasser differences between DW and SW is the sheer number of spells / powers that characters get. Do they use them all? No, but how to translate this sensibly without blowing the concept to smithereens?

Invigorate (SW Healing), Mirage (SW Confusion, Illusion Trapping), See Enchantment (SW Detect Arcana), Dazzle (SW Blind), Telekinesis (SW Legerdemain), Enthrall (SW Charm), Telepathy*

Minor Powers: To be determined*

Gear:

As well as possessing a Valandar sword, Elowyn has a Necklace of Valiance (Guts +2), a Ring of Magic Negation and a Ring of Enthrall.

*All taken from my SW conversion of the DW Mystic. Powers are either canonical or from Savagepedia.

Conclusions:

Using Asmor’s SW character generator, this build uses 6 attribute points, 21 Skill points and the Edges AB: Mystic*, Spell Mastery*, Wall of Steel (partial) and Danger Sense – 3½. Seasoned. Again.

About Mike Page

I’m a Christian, a father, a husband, a biochemist (PhD), a photographer, a gardener, a lover of good rock music, food wine and beer, an ex-pat, a lousy pianist and a patent examiner.
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3 Responses to Elowyn, a DW Mystic

  1. Pingback: Elathan, a Knight Gone Slightly Wrong | Savage Legend

  2. doceniax says:

    I love these portraits! Where do you get them?

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