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Tag Archives: Savage Worlds
Firaxis and the art of GMing
Despite my advancing years (vintage ’68), I still enjoy a good computer game. A couple of games that I’ve enjoyed more than I thought I would were the Firaxis titles “Sid Meier’s Pirates” and more recently their re-working of “XCOM: … Continue reading
Getting Ready to Get Back to the Table
So our summer hiatus is nearly over and I’m getting our group ready to get back to the table, back to the story. I’ve reminded the party members where they’d got to (after I reminded myself). It sounds as though … Continue reading
Back to the Gaming Board
So Sunday sees us back at the gaming table with the original Savaged Dragon Warriors campaign. Back in December we started a 50 Fathoms campaign for when only the core group can make it, but this weekend we could schedule … Continue reading
Posted in dragon warriors, savage worlds, Uncategorized
Tagged break, cipher, Dragon Warriors, gaming with kids, kids, Savage Worlds
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Notes from a Gaming Family
It’s Teach Your Kids to Game week over at ReachThruRPG, and as we game as a family, I thought I’d add my 2c-worth. I was introduced to the infamous Red Box Book Set 30 years ago at the tender age … Continue reading
Posted in Uncategorized
Tagged Dragon Warriors, family, gaming with kids, kids, Savage Worlds
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First Run with Savage Legend
After a trial run with the Tomb of Terrors a while back, yesterday we finally had time to run the first adventure with Savage Legend – my Savage Worlds / Dragon Warriors hybrid. First job was to complete the character … Continue reading
Narrative Character Generation
Most of my gaming group are relatively naive in the sense that they haven’t been gaming all that long. In addition two of them are still relatively young (born in 2001). The result is that I’ve ended up providing them … Continue reading
Where Do They Learn It All?
Just involved in an interesting conversation with <urbanfrog2002> on the dragwars message board, where he makes the following interesting point on learning new skills: “I love it that to gain a particular ability etc often a character will need to … Continue reading