Category Archives: savage worlds

Encounter Inspiration

Normally as a GM I avoid random encounters like the plague – I’m too much of a control freak with regard to my adventures, meaning that I’m also a veteran rail-roader (though I’m trying hard not to be). Today though … Continue reading

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Getting Ready to Get Back to the Table

So our summer hiatus is nearly over and I’m getting our group ready to get back to the table, back to the story. I’ve reminded the party members where they’d got to (after I reminded myself). It sounds as though … Continue reading

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Things That Go GULP In The Night!

Yesterday we finally finished my Savage Worlds adaptation of Simon Forster’s Mischievous Monsters, having started two months ago (the problems of busy gamers!). I can link to the author now as my players can’t benefit from reading the original, not … Continue reading

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Back to the Gaming Board

So Sunday sees us back at the gaming table with the original Savaged Dragon Warriors campaign. Back in December we started a 50 Fathoms campaign for when only the core group can make it, but this weekend we could schedule … Continue reading

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The Power of the Runes

When Isembard the dwarf was first rolled in Dragon Warriors, he ended up with 18 intelligence, leading us to an unusual background story involving the All Thumbs Hindrance. The PC’s owner now wants to bring in some rune magic and … Continue reading

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Narrative Character Generation

Most of my gaming group are relatively naive in the sense that they haven’t been gaming all that long. In addition two of them are still relatively young (born in 2001). The result is that I’ve ended up providing them … Continue reading

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Out of the Mouths of Babes and Sucklings

Not quite on topic, but nearly. My kids turned 10 on Sunday. We started roleplaying games using the Dragon Warriors system about two years ago after I saw how they got into the BBC’s Merlin series on television. We’re playing … Continue reading

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