Tag Archives: legend

Creating the Illusion of Tension

We had a mammoth session on Sunday – about 7 hours. And it was also one of the best games in recent memory. Why? Because it was tense. The party had something to lose, and a very real possibility of … Continue reading

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Things That Go GULP In The Night!

Yesterday we finally finished my Savage Worlds adaptation of Simon Forster’s Mischievous Monsters, having started two months ago (the problems of busy gamers!). I can link to the author now as my players can’t benefit from reading the original, not … Continue reading

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