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Author Archives: Mike Page
Two New Savage Worlds Character Sheets
After a year of playing Savage Worlds and three iterations of my custom character sheet, I feel qualified to publish it for others to use: Character Sheet For historical reasons, here are the sheets that we actually use. When we … Continue reading
Bitter is the Bark
A brand new Savage Tale: Bitter is the Bark. This fantasy adventure for a group of Seasoned or Veteran characters is centred on the party having to obtain the material components for a cure for lycanthropy; wolfsbane from the grave … Continue reading
Skynet – for Real
Completely off my normal topic, but why isn’t this all over the geekosphere? The UK has today launched a Skynet military satellite: http://www.bbc.co.uk/news/science-environment-20781625. No-one seems to be making the obvious connections: http://en.wikipedia.org/wiki/Skynet_%28Terminator%29 Maybe the Mayans were right after all…
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Repost: Review of Public Attitudes to Gaming
As a Christian who plays RPGs I thought it worth reposting the following review article on roleplaying and the public/media. I’m still very careful about who I tell about my roleplaying. With colleagues because I don’t want to face ridicule, … Continue reading
Musing on Maps
There is something incredibly satisfying about a map. The way symbols and signs promise wonderful landscapes and adventures untold. I can still vividly remember a geography lesson on map reading from my first year at secondary school some 33 years … Continue reading
The Adventurer’s Prayer
Too good not to share. Came across this passage this morning in our devotional. My wife immediately identified it as a 3,000 year-old prayer against GMs 😉 In case you can’t read the text: God, get me out of here, … Continue reading
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You Really Can’t Make This Stuff Up
I’ve just been surfing around for inspiration for a castle in the north of Ellesworn in Legend and stumbled over Fortress Hohentwiel in south-western Germany. It’s built on the top of an extinct volcano. The English Wikipedia entry isn’t terribly exciting, … Continue reading
Mr. Moffat and the Art of Campaign Design
Bit of a mouthful the title, I know, but I’m directing a few grey cells at the moment to the question of campaign design as we slowly, incrementally head back to the gaming table after our long summer hiatus. Mr. … Continue reading
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